Friday, November 14, 2008

Calling all artists: Friendly Competition 1 11/14-11/30




I am a programmer by trade, and a pretty decent programmer at that, but I am no artist and I would rather have a great looking game, than a good one with mediocre art. This is why I am throwing out a little friendly competition for anyone who wants to do a little tile art.

I am looking for the best looking map tile art with the following criteria:

- All Tiles must be 48px x 48px PNG files
- They must fit with theme of a typical map on Earth (no Mars map tiles)
- Each tile must correspond with the game's terrain type (Will be explained below)
- There should be at least 3 variations of each terrain type. Bonus points on geographical variations (Winter forests vs Tropical rain forests)


The following Terrain type is present for all maps:

- Grass
- Forest
- Tundra
- Water
- Swamp
- Marsh
- Desert
- Mountains

I ask that everyone use their imagination and see what they come up with. The best tile set will be used as the default map tile set in Phalanx, as well as given recognition in the game as well as on this website. The top other 4 tile sets will be included in game as given as alternative tile sets for people to use as well as the usual credit.

Here is what you need to get started.

My Default Tile Set: This file is the baseline on the file structure on the tile set file. The tileset.xml is straight forward for anyone to follow when referencing their images. Assume everyone is case sensitive as this game will be cross platform.

Send all submissions to TileSetContest@bluefishtech.net by November 30th.

There will be at least 2 more contests on here as soon as the map editor is done for who can produce the best map.

All your contributions will make Phalanx a better game and I will be more than happy to have anyone of talent help me in this area.

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